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local funsaac = RegisterMod("funsaac", 1)
require("messages")
local render_tick = 0
local s = 0;
local function onRender()
WsClient:update()
render_tick = render_tick + 1
if render_tick >= 60 then
render_tick = 0
s = s + 1
end
end
local function onEnemyDamage(_, entity, amount, damage_flags, source, countdown_frames)
ScalarCmd(1)
end
funsaac:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
funsaac:AddCallback(ModCallbacks.MC_ENTITY_TAKE_DMG, onEnemyDamage)
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