use std::{
fs::{self, remove_file, File},
io::{Read, Write},
time::Duration,
};
use apis::modrinth::{get_game_versions, GameVersion, GameVersionType};
use error::{EType, MLErr, MLE};
use indicatif::{ProgressBar, ProgressStyle};
use serde::{Deserialize, Serialize};
use crate::{apis, error, STYLE_MESSAGE};
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum VersionLevel {
#[serde(rename(serialize = "release", deserialize = "release"))]
Release,
#[serde(rename(serialize = "snapshot", deserialize = "snapshot"))]
Snapshot,
Version(String),
}
/// Checks if update needed (time)
/// if yes: get versions, update
/// # Errors
pub async fn check_game_versions(path: &str, force: bool) -> MLE<()> {
let p = ProgressBar::new(1);
p.set_style(ProgressStyle::with_template(STYLE_MESSAGE).map_err(|_| {
MLErr::new(EType::LibIndicatif, "template error")
})?);
p.set_message("Update minecraft versions");
let creation_time = fs::metadata(path)?.created()?;
if !force
&& creation_time.elapsed().map_err(|_| MLErr::new(EType::LibIndicatif, "SystemTimeError"))? < Duration::from_secs(60 * 60 * 24)
{
return Ok(());
}
let versions = get_game_versions().await?;
remove_file(path)?;
let mut file = File::create(path)?;
file.write_all(serde_json::to_string_pretty(&versions)?.as_bytes())?;
p.finish_with_message("Updated minecraft versions");
Ok(())
}
/// Loads game versions from file
/// # Errors
pub fn load_game_versions(path: &str) -> MLE<Vec<GameVersion>> {
let mut file = File::open(path)?;
let mut data = String::new();
file.read_to_string(&mut data)?;
let versions: Vec<GameVersion> = serde_json::from_str(&data)?;
Ok(versions)
}
impl VersionLevel {
pub fn from(str: &str) -> Self {
match str {
"release" => VersionLevel::Release,
"snapshot" => VersionLevel::Snapshot,
_ => VersionLevel::Version(String::from(str)),
}
}
/// .
///
/// Panics if .
/// # Errors
pub async fn get(
self,
versions_path: &str,
force_update: bool,
) -> MLE<String> {
let path = format!("{versions_path}/versions.json");
check_game_versions(&path, force_update).await?;
let mut versions = load_game_versions(&path)?.into_iter();
match self {
VersionLevel::Release => {
if let Some(release) = versions
.find(|ver| ver.version_type == GameVersionType::release)
{
Ok(release.version)
} else {
Err(MLErr::new(
EType::Other,
"no minecraft release version found",
))
}
}
VersionLevel::Snapshot => {
if let Some(snapshot) = versions
.find(|ver| ver.version_type == GameVersionType::snapshot)
{
Ok(snapshot.version)
} else {
Err(MLErr::new(
EType::Other,
"no minecraft snapshot version found",
))
}
}
VersionLevel::Version(v) => {
if versions.any(|ver| ver.version == v) {
Ok(v)
} else {
Err(MLErr::new(
EType::ConfigError,
"unknown minecraft version",
))
}
}
}
}
}